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  "body": "\n## Summary\n\nComputational geometry is the study of algorithms and data structures for geometric objects such as points, segments, polygons and polyhedra.\nTypical problems are computing a [[convex hull|0FQSDC2EQ2]], a [[polygon triangulation|Q6KKBP3RRP]], a [[Voronoi diagram|QDNEBBVZ84]] or a [[Delaunay triangulation|259Y10BYJC]], and finding intersections among many segments.\nIts results are measured by running time and memory in terms of the input size, and it relies on combinatorial bounds from [[discrete geometry|Q0RW86P85F]].\nApplications include computer graphics, geographic information systems, robotics and computer-aided design.\n\n## Explanations\n\n### L1 human\n\nComputational geometry asks how a computer can answer geometric questions quickly.\nGiven a million points on a map, which is the nearest post office to each house, and which points form the outer boundary of the set?\nA naive method may compare every pair of points, which takes about $n^2$ steps for $n$ points.\nClever methods often need only about $n \\log n$ steps, which is a huge saving for large $n$.\n",
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