Math 2.0

Linear and multilinear algebra; matrix theory Definition

Cross product

Builds on Euclidean vector

Definition

Let a=(a1,a2,a3)a = (a_1, a_2, a_3) and b=(b1,b2,b3)b = (b_1, b_2, b_3) be vectors in ℝ3\mathbb{R}^3. The cross product of aa and bb is the vector a×b=(a2b3−a3b2,  a3b1−a1b3,  a1b2−a2b1).a \times b = (a_2 b_3 - a_3 b_2, \; a_3 b_1 - a_1 b_3, \; a_1 b_2 - a_2 b_1).

Remarks

For the standard basis vectors e1e_1, e2e_2, e3e_3 of ℝ3\mathbb{R}^3: e1×e2=e3e_1 \times e_2 = e_3, e2×e3=e1e_2 \times e_3 = e_1 and e3×e1=e2e_3 \times e_1 = e_2. If θ\theta is the angle between nonzero vectors aa and bb, then ∥a×b∥=∥a∥ ∥b∥sin⁡θ\|a \times b\| = \|a\| \, \|b\| \sin \theta. This is the area of the parallelogram with the sides aa and bb. The cross product is perpendicular to its factors and anticommutative. It is bilinear, but it is not associative. In the usual right-handed coordinates, aa, bb and a×ba \times b follow the right-hand rule. The physics notation a∧ba \wedge b is also used.

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Further reading

  1. Web https://en.wikipedia.org/wiki/Cross_product, Coordinate notation
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