Math 2.0

Geometry Definition

Reflection in a line or plane

Builds on Normal vectorEuclidean isometryPerpendicular bisector

Definition

Let a∈ℝna \in \mathbb{R}^n be a nonzero vector and cc a real number, and let ⋅\cdot be the dot product. Let H={ x∈ℝn:x⋅a=c }H = \{\, x \in \mathbb{R}^n : x \cdot a = c \,\} be the hyperplane with the normal vector aa. The reflection in HH is the map σH ⁣:ℝn→ℝn,σH(x)=x−2 x⋅a−ca⋅a a.\sigma_H \colon \mathbb{R}^n \to \mathbb{R}^n, \qquad \sigma_H(x) = x - 2\, \frac{x \cdot a - c}{a \cdot a}\, a. For n=2n = 2, HH is a line; for n=3n = 3, HH is a plane.

Remarks

The map σH\sigma_H is an indirect Euclidean isometry. Its fixed points are the points of HH, and σH∘σH\sigma_H \circ \sigma_H is the identity. For x∉Hx \notin H, the hyperplane HH is the perpendicular bisector of xx and σH(x)\sigma_H(x). The linear part of σH\sigma_H is an orthogonal matrix with determinant −1-1 and the eigenvalues −1,1,…,1-1, 1, \dots, 1. Reflections in hyperplanes generate the Euclidean group.

Reading path

To understand this page from the ground up, read these 4 pages in order. The foundations come first.

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Each page uses the pages above it. The colour of the bar on a box shows how strong the evidence is, and the box also gives it as text. The list has the same pages.
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  1. Euclidean isometry concept
  2. Normal vector concept
  3. Perpendicular bisector concept
  4. Reflection in a line or plane definition

Further reading

  1. Web https://en.wikipedia.org/wiki/Reflection_(mathematics), lead section
  2. Web https://en.wikipedia.org/wiki/Reflection_(mathematics), Reflection across a line in the plane
  3. Web https://en.wikipedia.org/wiki/Reflection_(mathematics), Properties
About this page
Tag027MBSVPY3
URIm2://027MBSVPY3
Aliasesreflection, mirror-isometry
Kinddefinition
WritingW1 stated
MSC51F15
DefinesReflection
UsesNormal vector, Euclidean isometry, Perpendicular bisector

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