Mechanics of particles and systems Constraints and generalized coordinates Fact
Gauss's principle of least constraint
Builds on d'Alembert's principle
Statement
Consider particles with masses and applied forces , for , subject to ideal constraints that are holonomic or linear in the velocities. Fix a time and the positions and velocities of the particles at time . Call a family of vectors of an admissible acceleration if it is compatible with the constraints at these positions and velocities. Define the constraint (Gauss's function) Then the actual accelerations are the unique minimiser of among admissible accelerations.
Remarks
For such constraints the admissible accelerations form an affine subspace , where is the space of virtual displacements. On it is a strictly convex quadratic function, so it has a unique minimiser. For with , one finds . The linear term vanishes by d'Alembert's principle, so when . Example: a single free particle has all accelerations admissible, and the minimiser is , which is Newton's law.
Going deeper
For a student
Gauss's principle is a minimum principle at each instant, not a stationarity principle over a whole path like Hamilton's principle. It is a quadratic program in the accelerations, and it handles nonholonomic constraints linear in the velocities with no extra work. This makes it useful in the numerical simulation of constrained multibody systems. It is equivalent to d'Alembert's principle for ideal constraints.
Reading path
To understand this page from the ground up, read these 3 pages in order. The foundations come first.
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- no evidence level
- Euler–Lagrange equation concept
- d'Alembert's principle statement
- Gauss's principle of least constraint statement
Further reading
About this page
| Tag | FZWAHMFZM3 |
|---|---|
| URI | m2://FZWAHMFZM3 |
| Kind | statement, fact |
| Writing | W0 stub |
| MSC | 70F25, 70H30, 49S05 |
| Status | This copy of the site has no build data. Run m2 status FZWAHMFZM3. |
| About | d'Alembert's principle |
| Uses | d'Alembert's principle |
| Same as |
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